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Bungie unvaulting Destiny 2 content was a studio-saving emergency decision, because Marathon updates were never going to be enough

Samuel Roberts1 мин унших

Destiny 2

<img src="https://cdn.mos.cms.futurecdn.net/yokeh8TULQm2EL3GsHYzrN-1920-80.jpg"/><br><br>
Over the past couple of months, my Destiny 2 Fireteam has given me a tour of the Destiny 2 content I missed when I hopped off the train following the pandemic. When you play all the dungeons back-to-back, it's a buffet of delights—a concentrated dose of amazing and frequently obtuse FPS level design that you simply can't find anywhere else. A reminder that Bungie, pre-layoffs, was the very best at what it did...
<a href="https://www.pcgamer.com/games/fps/bungie-unvaulting-destiny-2-content-was-a-studio-saving-emergency-decision-because-marathon-updates-were-never-going-to-be-enough/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>

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