Update 11.6.0
CM | Marshall14 мин унших

SPACE MAYHEM
[img src="{STEAM_CLAN_IMAGE}/42849803/d67e1e106b858f17eadd37debf94785670a4b108.gif"]ENGIMO is proud to present this week’s Update!
With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.
LTM | ORBITAL HITTERS
[previewyoutube="DBTVaIC9qD0;full"]Take the brawl to outer space with Orbital Hitters! Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, Orbital Hitters brings Sledgehammers back into the Arena! Use all the tools available to you to send your opponents flying off into space, but watch your step, you could be the one slipping off the Arena if you’re not careful. Swing, slam and may the best team win.EVENT | DEEP SIGNAL
[img src="{STEAM_CLAN_IMAGE}/42849803/63f3f703da9ec2a8b1e22756ccaa9c2eac21d4c1.png"]Rewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel!Earn up to three tickets a day by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a Golden Ticket, ready for you to grab the next time you land on it.
Golden Tickets guarantees that your next spin will get you a new item!
DLC | SUGAR SHOCKER/CRASHER SETS
[img src="{STEAM_CLAN_IMAGE}/42849803/53d4afbea68fe7833cd5861159f632d502988702.png"]Are you here to sweeten some hearts or crush them in your hands? It’s all up to you with the Sugar Shocker and Sugar Crasher Sets. Robotic felines are taking over the Arena making the next Cashout Station their scratching post. Both sets come with an outfit, a Legendary BFR Titan skin with its charm, a Legendary emote and 2,400 Multibucks! So.. miau?STORE | HULLWALKER SET
[img src="{STEAM_CLAN_IMAGE}/42849803/6415dbd7ce9de52b57d6a06000d7efbef448b763.png"]Some prefer the safety of an artificially pressurized atmosphere but you, you’re not bound by security protocols. Grab your vacuum-sealed helmet, step beyond the airlocks, and get the job done with the Hullwalker Set. It’s going to be a long shift..TWITCH | BEYOND BOUNDARIES
[img src="{STEAM_CLAN_IMAGE}/42849803/6cf868d3e269c15aa5977f058ee9ac39ce3e7461.jpg"]ENGIMO is once again expanding the boundaries of what’s possible.
Watch anyone playing THE FINALS with Drops Enabled on Twitch and earn some sweet cosmetics to show that you too can reach the stars.
- Watch 1 hour to get the Connection Complete Sticker
- Watch 2 hours to get the Link Established Charm
- Watch 4 hours to get Meteor Tips Earrings
GAME UPDATE | BALANCE CHANGES
Gadgets
Lockbolt- Decreased duration of the reload animation from 2.2s to 1.75s
- Moved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation duration
Specializations
Dematerializer- Decreased cooldown from 20s to 15s per charge
- Decreased item raise time from 0.1s to 0s
Evasive Dash
- Decreased cooldown from 6.5s to 6s per charge
Guardian Turret
- Decreased activation time from 3.5s to 3s
- Increased health from 280 to 300
- Decreased cooldown when retrieving the turret remotely from 17.5s to 10s
- Cooldown when picking up the turret by hand remains 3s
- Cooldown when the turret is destroyed remains 35s
Weapons
AKM- Increased damage from 20 to 21
ARN-220
- Increased fire rate from 725 RPM to 750 RPM
- Decreased the length of the quick reload animation from 0.75s to 0.66s
- Decreased the length of the empty reload from 2.73s to 2.7s
BFR Titan
- Increased damage falloff multiplier from 0.65 to 0.7, increasing the weapon's damage at range
Cerberus 12GA
- Increased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117
Dagger
- Primary Attack
- Increased base damage from 42 to 49
- Increased damage for precise hits from 60 to 70
- Lunge duration increased from 0.15s to 0.22s to help the lunge reach its intended range
Dual Blades
- Primary Attack
- Increased precision zone angle from 9 to 12 degrees, making it easier to land precise strikes
KS-23
- Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at range
- Decreased damage fall-off start range from 18m to 12m, reducing its effective range
- Decreased damage fall-off end range from 23m to 22m, reducing its effective range
M11
- Increased recoil when firing from the hip by approximately 75%
- Increased recoil when aiming down sights (ADS) by approximately 25%
- Increased bullet dispersion in ADS, in most movement stances by 25%
- Increased bullet dispersion in ADS when airborne by 120%
Recurve Bow
- Increased damage per shot, when the bow is at max draw, from 124 to 126. The base damage per shot remains at 60 damage
Riot Shield
- Primary Attack
- Increased base damage from 58 to 60
- Increased damage for precise hits from 83 to 86
- Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.)
Spear
- Primary Attacks
- Increased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hits
- Increased lunge distance from 5m to 6.5m
- Increased lunge duration from 0.3s to 0.45s to help the lunge reach its intended range
- Increased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targets
XP-54
- Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burst
- Decrease bullet dispersion in ADS when airborne by 8%
NOTICE | ANTI-CHEAT
A recent anti-cheat rule we deployed in THE FINALS incorrectly flagged players using gyro controllers as cheaters. We've updated the rule, and affected bans are being reversed automatically. If you were banned as a result of this, you don't need to submit an appeal or take any action. Your account will be restored.We're sorry. Gyro is a legitimate and supported input method, and players who use it should never have been swept up in enforcement meant for cheaters or made to wait so long for a reversal. We've adjusted our testing process so this class of false positive gets caught before rules go live in the future.
If you have questions about your specific account, our support team is available through the usual channels.
NOTICE | INPOUTX64.SYS MESSAGE
When starting the game after today’s update, you may encounter a message about a driver needing to be uninstalled in order to play. This is related to the recent Windows update KB5121003.Please follow these instructions to uninstall the driver in order to be able to play.
If you encounter any issues, feel free to reach out to our support team.
GAME UPDATE | BUG FIXES
Animation
- Corrected a slight offset in the aim-down-sights animation for the Schwarzschild Blackhole SR-84
- Fixed an issue where deploy animations didn’t blend out smoothly
- Fixed an issue where Quick Melee kicks did not cancel correctly when swapping items
- Fixed leg placement misalignment for Light and Heavy builds in the Vesper Salute Emote animation
Audio
- Improved end-of-round music reliability to prevent it from cutting out when the audio mix is busy
- The SFX Volume slider now also adjusts sound during replays
- Fixed an issue where the revive interaction sound could continue looping after a round ended
- Fixed sound timing for the Star Team emote
Cosmetics
- Fixed an issue where tracker values on some skins could display outdated information
- Fixed an issue where the House Lights skin for the Flashbang did not correctly display its light state to other Contestants
- Fixed cases where some Gateway skins could display incorrect materials
- Fixed an issue where the Recurve Bow’s visual effects could fail to load for certain skins
- Improved the Pyro Grenade inspect animation on the Burn Notice skin and adjusted its audio level
Gameplay
General- Disabled achievement progression in bot game modes
- Fixed a rare case where the Winch Claw could attach to a target without pulling it
Maps
Kyoto- Improved stair collision to remove instances where Contestants could fall through
- Fixed a spot where players could get stuck between a cliff and bamboo.
- Fixed a weak point where a building could be destroyed too easily
- Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
- Added a ladder above the covered walkway from Astral Port to Cosmo Physique to make it easier to reach the highest roof level
- Adjusted the size of the exhaustion vents on the outer walls of Cosmo Physique so they can be more reliably used to climb up, and added a few more of them to create more options to contest the high ground
- Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
- Fixed floating decals and signs that could appear after destruction and corrected a floating sign
- Fixed visual flickering on surfaces in the parking garage
- Fixed environment and lighting issues
Practice Range
- Fixed an issue where the Cashbox Time-Trial challenge spawned vaults instead of cashboxes directly as intended.
Performance
- Upgraded Unreal Engine from 5.3 to 5.7
Social
- Party invites can now be sent and accepted while matchmaking
- Fixed an issue where the Social screen showed a regular team name and insignia for spectators in Private Match
Stability
- Fixed a crash when spectating at the end of a round
- Fixed a rare issue that could crash servers when a player’s connection stopped acknowledging network packets
UI
- The contextual response prompt is now hidden while dead or spectating, where replying isn’t possible
- Fixed an issue that could cause the event HUD display to show incorrectly when transitioning to the next round in Cashout Bots
- Fixed an issue where the Active Events bar could remain visible after a round reset
- Fixed an issue that caused damage numbers to report 1 extra damage in certain scenarios
- Fixed an issue where navigating the Options screen with a gamepad could get stuck or skip items
- Added spectator-only team colors for Private Match, allowing spectators to use additional colors that are hidden from team color selection
- Fixed an issue that caused gamepad bindings page to be tricky to navigate with a gamepad
- Fixed an issue that caused the Killcam UI to not appear when getting eliminated in Practice Range
Weapons
Dual Blades- Primary Attack
- Fixed an issue where not all attacks dealt a consistent 25 environmental damage
- Fixed an issue where visual and sound effects would not be displayed from a third-person perspective when impacting the Riot Shield
Холбоотой
Бусад мэдээ
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