Demo Patch v0.3.09
PillBugGames2 мин унших

[img src="{STEAM_CLAN_IMAGE}/44778735/58e388769c730252269d3cbe6cd933a6e9f85f02.png"]
Welcome back Pilots!
Today brings a smaller patch as we count down the days until full release! Full patch notes are below. The biggest change is an increase in the maximum size of Hot Drop missions, with combat value increased to 50,000! This is possible due to a ton of code optimization for larger battles.Balance changes to Heavy Unguided Missiles (HUM) help solidify their combat role as a heavy hitting anti-building weapon. This is a major buff to certain units, such as the Opifex light VTOL which now feels much more like a torpedo bomber than previously. Infantry with these missiles are also much more dangerous with the increased maximum range.
[img src="{STEAM_CLAN_IMAGE}/44778735/1953b339146978df27d8bbdc3132ad091fdba036.png"]
Full Patch Notes
Content- Added V-Sync toggle to settings menu
- New Variants: Stinger-B, Guardian-B, Cobra-E
- Friendly units are now displayed on Compass Nav Bar
- Bangpae-A medium ballistic hardpoint reduced to small size
- Units now take 1 second to power down, and 3 seconds to power up
- HUM range increase from 150m to 250m
- HUM velocity decreased from 200m/s to 120m/s
- HUM damage modifier against buildings increased from 2x to 3x
- GM minimum range increase from 50m to 100m
- GM ammo reduced by ~20%
- Negative empire maintenance causes events which decrease stability and political influence
- Added orbital cannons to: Raid Defense/Attack and Dropship Defense/Attack missions
- Tripled the size of Dropship Exclusion Zones around vehicle dropships
- Hot Drop now allows up to 50,000 CV for player forces
- Increased FPS for large battles by improving several AI bottlenecks
- Added 6 new empire Camo choices
- Infantry Dropships now travel more expediently to their drop zones
- Updated vehicle normal maps to include metal plating
- Added loading screen tips for new players
- Improved menu button click and hover sound effects
- Fixed loading issue with terrain failing to load due to a map generation race condition
- Cockpit look-around now functions correctly for VTOL and infantry
- Stinger and Guardian combat values now correctly include their hardpoint CV values
- Fixed bug preventing Armicust from firing weapons
- Fixed bug preventing pilots from firing zero-heat cost weapons
- Units now correctly bleed strafe velocity when shut down
- Grounded dropships no longer sporadically fire their engines
- Fixed Stinger fan-blade animations
- Fixed screen scaling issue with drag-able windows
- Fixed dropship UV mapping
- Fixed issue allowing Fire Viper to equip medium ballistics in small ballistic hardpoints
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